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GameStar 2006 February
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Gamestar_81_2006-02_dvd.iso
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Red Shark
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Villages
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Camps.script
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2001-09-12
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2KB
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57 lines
//-------------------------------------------------------------------
//
// This code is copyright 2001 by G5 Software.
// Any unauthorized usage, either in part or in whole of this code
// is strictly prohibited. Violators WILL be prosecuted to the
// maximum extent allowed by law.
//
//-------------------------------------------------------------------
class CBaseSovietCamp
{
array AssociationTable = array(
array(1, "InteriorObject", "CBaseSovietTent", vector(0.0, 0.0, 0.0), 0.0),
array(2, "GameObject", "CBaseSovietGunTower", vector(0.0, 0.0, 0.0), 0.0),
array(3, "InteriorObject", "CBaseBarrel", vector(0.0, 0.0, 0.0), 0.0),
array(4, "InteriorObject", "CBaseBarrelStack", vector(0.0, 0.0, 0.0), 0.0)
);
string SkinFileName = "Villages/Camps.skin";
}
class CBaseGermanCamp
{
array AssociationTable = array(
array(1, "InteriorObject", "CBaseGermanTent", vector(0.0, 0.0, 0.0), 0.0),
array(2, "GameObject", "CBaseGermanGunTower", vector(0.0, 0.0, 0.0), 0.0),
array(3, "InteriorObject", "CBaseBarrel", vector(0.0, 0.0, 0.0), 0.0),
array(4, "InteriorObject", "CBaseBarrelStack", vector(0.0, 0.0, 0.0), 0.0)
);
string SkinFileName = "Villages/Camps.skin";
}
class CCampFence
{
int MapColor = 15;
int Material = 0;
int TexturePlankQty = 1000;
float TextureWidth = 8.0;
float TextureHeight = 4.0;
float MinSegmentSize = 8.0f;
float MaxSegmentSize = 20.0f;
float MaxAngleBtwSeg = 10.0f;
}
class CSovietCamp_01 extends CBaseSovietCamp
{
string VillageMapFile = "Villages/Camp_01.bmp";
float MapPixelWidth = 2.0;
float MapPixelHeight = 2.0;
string FenceClass = "CCampFence";
}